Digital Archaeology

is the study of developers' (and, more generally, of any users of computer-supported tools) culture and behavior through the recovery, documentation, and analysis of digital remains.

These digital traces reflect various projections of collective and individual activity. The fundamental method of digital archeology is, therefore, the reconstruction and quantification of the behavior of an individual, a team, or an organization from these projections. I refer to it as organizational tomography. It allows a live, non-intrusive, fine-grained, and practical way to observe, analyze, and support large groups such as software development teams [MFH00], entire companies [M10,HMPQ10], or an entire population of open source projects [M09msr,M07].